Game concept for a mobile digging game where the player collects resources, upgrades tools and tries getting as far down and get as much resources as possible before the oil runs out.

What has been worked on (very little):

  • Movement in a grid tile-system
  • Scalable logic for randomly building the digging map, with multiple different layers that contain different resources in various amount
  • Logic for storing collected resources and a outline of an UI to display them


════════════  CONTROLS  ════════════

Action Input
🚶 Move & Dig Click and hold the Left Mouse Button on the on-screen ◀ ▼ ▶ buttons


═══════════  ASSETS USED  ═══════════

NameURL
2D Casual UI HD (Free)https://assetstore.unity.com/packages/2d/gui/icons/2d-casual-ui-hd-82080
2D Character - Astronaut (Free)https://assetstore.unity.com/packages/2d/characters/2d-character-astronaut-182650
Updated 22 days ago
Published 24 days ago
StatusOn hold
PlatformsHTML5
Authoreronile
ContentNo generative AI was used