Mining Casual Strategy ✦ UNFINISHED
Game concept for a mobile digging game where the player collects resources, upgrades tools and tries getting as far down and get as much resources as possible before the oil runs out.
What has been worked on (very little):
- Movement in a grid tile-system
- Scalable logic for randomly building the digging map, with multiple different layers that contain different resources in various amount
- Logic for storing collected resources and a outline of an UI to display them
════════════ CONTROLS ════════════
| Action | Input |
|---|---|
| 🚶 Move & Dig | Click and hold the Left Mouse Button on the on-screen ◀ ▼ ▶ buttons |
═══════════ ASSETS USED ═══════════
| Name | URL |
| 2D Casual UI HD (Free) | https://assetstore.unity.com/packages/2d/gui/icons/2d-casual-ui-hd-82080 |
| 2D Character - Astronaut (Free) | https://assetstore.unity.com/packages/2d/characters/2d-character-astronaut-182650 |
| Updated | 22 days ago |
| Published | 24 days ago |
| Status | On hold |
| Platforms | HTML5 |
| Author | eronile |
| Content | No generative AI was used |
