Grid-based management strategy ✦ ONGOING
Grid-based management strategy game where you build different buildings, and send out their units to collect resources, so you can build other buildings and send out their units to fight enemies.
Monastery has for the moment no targets on the map for the units to be sent out for. So only Resource House can be utilized after building.
What has been worked on:
- The player can build various buildings that house different Units. There is right now:
- Resource Houses with Worker Units collecting wood, gold and meat
- Monasteries with Combat Units who fight enemies on map
- When the player selects a building and then drag-selects the area where the Units should go, Worker Units gets send out to collect their respective resource in that area
- Player can upgrade Resource Houses, which makes the drag-selecting area bigger, and it can house more Units and resources
- Pathfinding is added with multiple tile-map layers, and Units will find a slope to traverse between the different levels
- UI for showing collected resources
- UI for choosing what building and resource type to build
════════════ CONTROLS ════════════
| Action | Input |
|---|---|
| 🖱️ Choose unit | Left Mouse Button |
| ↔️ Select target area | Hold down Left Mouse Button and Drag Mouse Cursor |
| 🚫 Cancel Selection | Right Left Button |
═══════════ ASSETS USED ═══════════
| Name | URL |
| Tiny Swords (Free) | https://assetstore.unity.com/packages/2d/environments/tiny-swords-352566 |
| Status | In development |
| Platforms | HTML5 |
| Author | eronile |
| Made with | Unity |
| Content | No generative AI was used |
